I modelled and animated a Bull character. The source of inspiration came from British Museum in London. I saw an ancient bull, which was made of clay.
Category: Game Design
70s Muscle Car
I created a 3D model of a muscle car for one of the game ideas that may become reality in the future.
Dancing dude
I created a dancing dude for a party out of the character I made earlier. At the party, this was projected on the wall and on screens while I was playing records.
For this I used the 3D model, I created earlier, and added in Mixamo bones and some breakdance animations. Imported those into Unity and built an app out of it. Recorded a video of the application. Definitely, not the most straightforward way to do this, but had very little time, and it did the trick.
A new game shaping up
The name and theme is still a secret. We recently updated Unity URP to HDRP – so, there will be more atmospheric effects. Here are some pics from the development.
Mining vehicle
I visited Tytyri mines, and got inspired by a mining vehicle. Made a rigged 3D model which has some similarities to it. The model has been made in Blender and textured in 3D Coat.
An improved character for the new game
I first sculpted a new head in the 3D Coat. I then did a re-topo and integrated it with the previous body. I sculpted the original again and smoothed seams, etc.
Finally did a re-topo for the whole mesh. Added bones and animations to it in Mixamo.
Objects for the new game
During the year 2022 I have created several new objects for the latest Wondernoir game. Here are some.
One4 logotype
As we have now cemented the name of the game, I started to create a logo, which is used in multiple places inside the game and on advertising.
Sketches
First I made some sketches. My current favourite tool for this is a Remarkable tablet.
Draft versions
I designed the logo further using Affinity Designer. I started the design work on a grid, using blocks of similar size. I then added some rounded corners to certain places.
To make it look more like blocks that we have in the game, I cut the logo to squares.
The team did not like too much of putting the number 4 in an angle, so I decided not to go much further with it. The team liked that we could use the game characters in the logo, and I set them up in it.
The final logo
Instead of using the characters, I ended up replacing them with symbolism.
I put the logo on the Title screen of the game. My next task will be to re-design some controls in this UI to make it work better. Now it is a bit busy.
New name: One4
This game project had a name: 3D Tick when we started. It is still visible somewhere in the Unity file system.
We then had a plan to use current pandemic as a setting, and changed the name to be Beat the Covid.
At some point, we did not feel that the decision is the right one, and we dropped the Covid out of it. -This way, we could have more variety in characters, that we may wish to introduce later into the game.
When we were putting this game into the Steam distribution platform, we found out that there were plenty of Beat me games already in it. Then we started to look for another name.
We ended up with One 4. The name symbolizes the row of four slots, you need to get to win.
Game clouds update & finalisation
After creating the marketing material, we in the development team found that more dramatic clouds are needed. We also decided to drop the interior and just leave the cloudy backdrop.
There is still some refinement to do with the slider design. These images also have some controls that are meant for the mobile version in the view.
Here’s the result