As we have now cemented the name of the game, I started to create a logo, which is used in multiple places inside the game and on advertising. Sketches First I made some sketches. My current favourite tool for this is a Remarkable tablet. Draft versions I designed the logo further using Affinity Designer. I […]
This game project had a name: 3D Tick when we started. It is still visible somewhere in the Unity file system. We then had a plan to use current pandemic as a setting, and changed the name to be Beat the Covid. At some point, we did not feel that the decision is the right […]
After creating the marketing material, we in the development team found that more dramatic clouds are needed. We also decided to drop the interior and just leave the cloudy backdrop. There is still some refinement to do with the slider design. These images also have some controls that are meant for the mobile version in […]
Name of the game has been changed again to: “Beat me!”. There were a number of changes in this. First of all, the Covid character needed to be changed a bit more vicious/joyful. Then I tried to add in bones into it, to make it animated in some of our trailers. Early versions were built […]
Me and a small group of developers & gaming enthusiasts decided to create a game. Our first game together is getting close to be released. Here are some images and a video of its current state. We are planning to release it on Steam, Windows and Android.
As we changed the basic idea of our game from a simple 3D Tick tack toe to a Beat the Covid game, I designed a Sputnik character to replace the initial blue dude we had. It’s a bit of a joke towards the Russian Sputnik vaccination. I used Blender to create and animate the model. […]
I made sketches of a dude character and then made a 3D model based on the sketched plans. I took photos of old (slightly rusty) railroad engines at the Railroad Museum in Adelaide, Australia. I used those photos for textures of two of these dudes.